Lifelong kindergarten : cultivating creativity through projects, passion, peers, and play
In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively -- and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever befor.
Record details
- ISBN: 9780262037297
- ISBN: 0262037297
- ISBN: 9780262536134
- ISBN: 0262536137
- Physical Description: x, 191 pages : illustrations ; 21 cm
- Publisher: Cambridge, Massachusetts : The MIT Press, [2017]
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references. |
Formatted Contents Note: | Creative learning -- Projects -- Passion -- Peers -- Play -- Creative society. |
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APLS | 370.157 RES | 31291002860326 | Stacks | Available | - |
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100 | 1 | . | ‡aResnick, Mitchel, ‡eauthor. |
245 | 1 | 0. | ‡aLifelong kindergarten : ‡bcultivating creativity through projects, passion, peers, and play / ‡cMitchel Resnick ; with a foreword by Sir Ken Robinson. |
264 | 1. | ‡aCambridge, Massachusetts : ‡bThe MIT Press, ‡c[2017] | |
300 | . | ‡ax, 191 pages : ‡billustrations ; ‡c21 cm | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
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386 | . | ‡mGender group: ‡ngdr ‡aMen ‡2lcdgt | |
386 | . | ‡iMitchel Resnick ‡mNationality/regional group: ‡nnat ‡aAmericans ‡2lcdgt | |
386 | . | ‡iMitchel Resnick ‡mOccupational/field of activity group: ‡nocc ‡aUniversity and college faculty members ‡2lcdgt | |
386 | . | ‡iKen Robinson ‡mNationality/regional group: ‡nnat ‡aEnglish ‡2lcdgt | |
386 | . | ‡iKen Robinson ‡mOccupational/field of activity group: ‡nocc ‡aEducational consultants ‡2lcsh | |
504 | . | ‡aIncludes bibliographical references. | |
505 | 0 | 0. | ‡tCreative learning -- ‡tProjects -- ‡tPassion -- ‡tPeers -- ‡tPlay -- ‡tCreative society. |
520 | . | ‡aIn kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively -- and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever befor. | |
650 | 0. | ‡aCreative ability ‡xStudy and teaching. | |
650 | 0. | ‡aCritical thinking ‡xStudy and teaching. | |
650 | 0. | ‡aMaker movement in education. | |
650 | 0. | ‡aTechnology ‡xStudy and teaching. | |
650 | 0. | ‡aLEGO Mindstorms toys. | |
650 | 0. | ‡aScratch (Computer program language) | |
650 | 7. | ‡aEDUCATION ‡xComputers & Technology. ‡2bisacsh | |
650 | 7. | ‡aEDUCATION ‡xElementary. ‡2bisacsh | |
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650 | 7. | ‡aCreative ability ‡xStudy and teaching. ‡2fast ‡0(OCoLC)fst00882433 | |
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650 | 7. | ‡aTechnology ‡xStudy and teaching. ‡2fast ‡0(OCoLC)fst01145221 | |
650 | 7. | ‡aKreativität ‡2gnd | |
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650 | 7. | ‡aLernen ‡2gnd | |
650 | 7. | ‡aGamification ‡2gnd | |
700 | 1 | . | ‡aRobinson, Ken, ‡d1950-2020, ‡ewriter of foreword. |
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