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Lifelong kindergarten : cultivating creativity through projects, passion, peers, and play  Cover Image Book Book

Lifelong kindergarten : cultivating creativity through projects, passion, peers, and play

Resnick, Mitchel, (author.). Robinson, Ken, 1950-2020 (writer of foreword.).

Summary:

In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively -- and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever befor.

Record details

  • ISBN: 9780262037297
  • ISBN: 0262037297
  • ISBN: 9780262536134
  • ISBN: 0262536137
  • Physical Description: x, 191 pages : illustrations ; 21 cm
  • Publisher: Cambridge, Massachusetts : The MIT Press, [2017]

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references.
Formatted Contents Note:
Creative learning -- Projects -- Passion -- Peers -- Play -- Creative society.
Subject: Creative ability > Study and teaching.
Critical thinking > Study and teaching.
Maker movement in education.
Technology > Study and teaching.
LEGO Mindstorms toys.
Scratch (Computer program language)
EDUCATION > Computers & Technology.
EDUCATION > Elementary.
EDUCATION > Experimental Methods.
Creative ability > Study and teaching.
Critical thinking > Study and teaching.
LEGO Mindstorms toys.
Maker movement in education.
Scratch (Computer program language)
Technology > Study and teaching.
Kreativität
Ausbildung
Kreatives Denken
Lernen
Gamification

Available copies

  • 1 of 1 copy available at State Library of Alabama.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
APLS 370.157 RES 31291002860326 Stacks Available -

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1001 . ‡aResnick, Mitchel, ‡eauthor.
24510. ‡aLifelong kindergarten : ‡bcultivating creativity through projects, passion, peers, and play / ‡cMitchel Resnick ; with a foreword by Sir Ken Robinson.
264 1. ‡aCambridge, Massachusetts : ‡bThe MIT Press, ‡c[2017]
300 . ‡ax, 191 pages : ‡billustrations ; ‡c21 cm
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
385 . ‡mOccupational/field of activity group: ‡nocc ‡aKindergarten teachers ‡2lcsh
386 . ‡mGender group: ‡ngdr ‡aMen ‡2lcdgt
386 . ‡iMitchel Resnick ‡mNationality/regional group: ‡nnat ‡aAmericans ‡2lcdgt
386 . ‡iMitchel Resnick ‡mOccupational/field of activity group: ‡nocc ‡aUniversity and college faculty members ‡2lcdgt
386 . ‡iKen Robinson ‡mNationality/regional group: ‡nnat ‡aEnglish ‡2lcdgt
386 . ‡iKen Robinson ‡mOccupational/field of activity group: ‡nocc ‡aEducational consultants ‡2lcsh
504 . ‡aIncludes bibliographical references.
50500. ‡tCreative learning -- ‡tProjects -- ‡tPassion -- ‡tPeers -- ‡tPlay -- ‡tCreative society.
520 . ‡aIn kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively -- and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever befor.
650 0. ‡aCreative ability ‡xStudy and teaching.
650 0. ‡aCritical thinking ‡xStudy and teaching.
650 0. ‡aMaker movement in education.
650 0. ‡aTechnology ‡xStudy and teaching.
650 0. ‡aLEGO Mindstorms toys.
650 0. ‡aScratch (Computer program language)
650 7. ‡aEDUCATION ‡xComputers & Technology. ‡2bisacsh
650 7. ‡aEDUCATION ‡xElementary. ‡2bisacsh
650 7. ‡aEDUCATION ‡xExperimental Methods. ‡2bisacsh
650 7. ‡aCreative ability ‡xStudy and teaching. ‡2fast ‡0(OCoLC)fst00882433
650 7. ‡aCritical thinking ‡xStudy and teaching. ‡2fast ‡0(OCoLC)fst00883699
650 7. ‡aLEGO Mindstorms toys. ‡2fast ‡0(OCoLC)fst01762722
650 7. ‡aMaker movement in education. ‡2fast ‡0(OCoLC)fst01938412
650 7. ‡aScratch (Computer program language) ‡2fast ‡0(OCoLC)fst01746199
650 7. ‡aTechnology ‡xStudy and teaching. ‡2fast ‡0(OCoLC)fst01145221
650 7. ‡aKreativität ‡2gnd
650 7. ‡aAusbildung ‡2gnd
650 7. ‡aKreatives Denken ‡2gnd
650 7. ‡aLernen ‡2gnd
650 7. ‡aGamification ‡2gnd
7001 . ‡aRobinson, Ken, ‡d1950-2020, ‡ewriter of foreword.
938 . ‡aBrodart ‡bBROD ‡n119624540
938 . ‡aBaker and Taylor ‡bBTCP ‡nBK0020647915
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994 . ‡aZ0 ‡bASL
948 . ‡hHELD BY ASL - 558 OTHER HOLDINGS
901 . ‡a241947 ‡bEG-AL ‡c241947 ‡tbiblio
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